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The Weekly Write-Up - December, Week 1

Another strong week means another weekly write-up, yeah!

The streamer received another fix which could cause objects not to appear when they should be streamed in, or disappear if they were already streamed in.  This would occasionally lead to a crash after a period of time, and obviously a general desync between players.  This was caused by large objects being close to one another in the streamer, and the streamer not being aware of some of GTA's limits.  A few other streamer fixes made there way in, including some changes to pickup streaming.

Some additional GUI changes were introduced, including some fixes around using scrollable panes and the memo fields.  A lot of safety code was also added to help prevent scripts from referencing invalid GUI objects if they failed to create, or if they were created with an invalid parent GUI object.  A few scripting functions were also added, such as GetFont and SetFont, which can be used to swap between the useable GUI fonts.

Vehicles received a few more updates, including a fix to a fairly substantial bug where placed vehicles could fall through the map if the custom map object was not loaded at that time.  When the custom map object was eventually loaded, the vehicles would be in the wrong location or not on the map at all.  Exploding vehicles also received a fix where a crash could occur if the vehicle was deleted while the vehicle was in the middle of exploding.  A vehicle would be deleted if the script removed it or was unloaded, the streamer forced it to stream out, and various other scenarios.

And a lot of smaller changes:

  • Weapons are now removed from a player if there ammo reaches 0.  This can prevent people firing on remote players screens if they continue to hold down the fire button
  • The marker scripting functions were changed a bit, which should hopefully resolve all issues around creating and manipulating markers
  • Laffy/Taffy CJ never seems to go away, so a few more fixes were developed to try and solve this strange player behaviour.
  • The dimension code was slightly improved, fixing some issues for objects, pickups and players.  The radar now also aware of dimensions.
  • Changes around setting the player skin were also put in, which should fix issues around weapons / jetpack sometimes being removed from remote players, and a general skin desync when recreating dead remote players

I know I have missed a ton of other smaller changes, but this post would go on forever if I listed them all.

The QA Team has been continuing to test quite regularly, and this weekend looks like it will be filled with some private nightly mass tests within the QA Team.  The QA Team mass tests help developers nail down issues and often provide steps to reproduce errors so that they can be fixed.  It also provides the QA Team scripters a great time to test their scripts with other people.


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Showing comments 1 to 10 of 113 | Next | Last
Yatesyz
Comment
Re: The Weekly Write-Up - December, Week 1
Reply #113 on : Fri November 30, 2007, 16:00:34
Nice, another good update. Can't wait to try it.
bearz
Comment
Re: The Weekly Write-Up - December, Week 1
Reply #112 on : Fri November 30, 2007, 16:16:43
yah yah yah! Still waiting.
Saiyaman
Comment
big bang
Reply #111 on : Fri November 30, 2007, 16:47:51
Good work ^^
BTW the newest pic (big bang), i have a feeling i've seen that one before o_O

But anyway good work, you guys really work hard for this mod and thats amazing :P
n0s
Comment
Re: The Weekly Write-Up - December, Week 1
Reply #110 on : Fri November 30, 2007, 16:50:08
looking nice. i really apreciate the work of the mta-team, but honestly... is it really that important for the release, that the GUI-font is changeable?

don't misunderstand me, i loved mta ever since but i just want to play mta:sa DM as soon as possible.
Munch
Comment
As always,
Reply #109 on : Fri November 30, 2007, 17:10:01
nice work!
Zante
Comment
Yeah, yeah
Reply #108 on : Fri November 30, 2007, 17:22:34
Blah blah blah blah blah blah blah blah blah blah blah blah blah...

Do you have something to release or not?

You said that it would be out before xmas, are you on target or do we stick with the other mods?
dan
Comment
Hey
Reply #107 on : Fri November 30, 2007, 17:36:10
Would you kindly go away sir?

You don't like the wait? then go away or shut up. Simple as that, is it not?
Munch
Comment
Re: Zante
Reply #106 on : Fri November 30, 2007, 18:03:43
As Ransom said, it's our support that's keeping this mod in development. If people keep being negative to them, they won't want to do it anymore. It'll feel more like work, and nothing like fun.

The more positive support they have, the better.
-]alw[-SmokE
Comment
xmas
Reply #105 on : Fri November 30, 2007, 18:23:46
3rd xmas in anticipation for mtadm.

hope it releases this time.

I never get what I really want for xmas.

(Debby Downer sound effect whomp whomp)
Zante
Comment
Blah blah
Reply #104 on : Fri November 30, 2007, 18:40:09
@dan

Most people HAVE shutup and gone away, smartass!

I think MTA have used up 90% of the initial emotional investment people placed in the project about a year ago.

Heck, I only came here a week ago and I've done enough reading to know this will not be released until all enthusiasm for GTA:SA has dried up completely. :p

Stick to the other mods if you want practical and tangible results. All you'll ever get here are a bunch of stories. :[
Showing comments 1 to 10 of 113 | Next | Last