It's the last week before the Christmas holidays. Everyone can feel the vibes of the upcoming celebrations in your homes, But how was it going with MTA during this week, you may ask?
Well, it certainly was a busy week, possibly the most busy week ever. ChrML has worked on the bandwidth usage optimisation recently. By doing so he quite drastically decreased the amount of traffic going from the server to clients.
He also fixed some smaller and recently discovered bugs, like Quick Connect dialog not remembering the last used password, an issue with compressed resources having some directories inside them, armor not being reset on spawn, or further bugfixes to the player sliding problem.
IJs has put lots of work into reviving MTASA DM server's support for
*nix systems lately, and additionally he has worked on polishing the
presentation of the mod, ready for release. Results are very promising
so far, and we hope you'll agree come release time.
Kevuwk and Jax have fixed some crashes in both client and server. Also QA has worked hard this week, providing fixes to some gamemode- or resource-specific bugs apart from their usual commitments. Overall - 45 bugtracker reports were marked as resolved over these past 7 days.
We also have been making progress with our internal tests lately, trying to determine the mods stability and bandwidth usage under higher player counts. We ran into some problems with them recently, however they didnt seem to be caused directly or indirectly by MTA itself. We intend to continue with stress-testing though, to make sure all goes well so far.
That's all for today, have a good holidays guys! :)
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